Home » 2015 » March » 20 » Basic light patterns refined
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Basic light patterns refined

 got basic light patters to work

adjust mapping levels-- maybe start at 50 instead of 100 mapped to 0 for 0-255 value

new ideas for more patterns

-use individual bands to control r g and b values for one composite output

-get center rainbow eq to work

-buffer outputs. maybe control clear on next cycle depending on old level vs new level value

-add delayed drop off effect (lights reduce with time, increases if next hit is higher than current)

-use threshold value for bass channel to control light changes (change on beat)

-compare digital smoothing and original buffer code for efficacy + reactivity

-find a way to change from smooth even pattern to more reactive variations on drop

-incorporate brightness control into pattern

-fixed rainbow eq. working on smoothing output values.

-high filtering when new signal is smaller.

-low filtering when new signal is larger

-smooth out everyseven pattern

-does original buffer serve a purpose??

adding volume scaling?

bpm delay sensing (flash/change on beat)

Category: -Chroma- | Views: 146 | Added by: Garrett | Rating: 0.0/0
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